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    <title>GL33k, LLC - Game Audio from Austin, Texas</title>
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      <title>GL33k, LLC - Game Audio from Austin, Texas</title>
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    <item>
 <title>Global Agenda PWNs for the Cure</title>
 <link>http://gl33k.comindex.php?itemid=33</link>
<description><![CDATA[<div class="leftbox"><a href="http://gl33k.com/media/1/HirezMichal2.jpg">Michal Adam of Hi-Rez Studios, looking dignified</a></div> Hi-Rez had their official public unveiling of Global Agenda at an event in Atlanta, GA called PWN for the Cure where proceeds for gaming related raffles went toward battling Leukemia. Check out photos from the event at <a href="http://www.new.facebook.com/pages/Global-Agenda/28995958709">the official Global Agenda Facebook page</a>. Also be sure to check out Kotaku Associate Editor <a href="http://kotaku.com/5083223/pwning-for-the-cure-with-global-agenda">Mike Fahey's write-up of the event</a> and embarrassing moments while participating in <a href="http://www.allgames.com/radio/blackwolf/episode/pfac/">Bobby Blackwolf's podcast of the event</a>.<br />
<br />
I'm happy to say that the audio for Global Agenda is coming along nicely so far and we have a whole bunch of cool ideas coming for even more interactive audio with a focus on player feedback. Basically, it's going to sound bad-a, watch out]]></description>
 <category>blog</category>
<comments>http://gl33k.comindex.php?itemid=33</comments>
 <pubDate>Fri, 14 Nov 2008 22:35:13 +0000</pubDate>
</item><item>
 <title>Guitar Hero World Tour = DONE!!!!</title>
 <link>http://gl33k.comindex.php?itemid=32</link>
<description><![CDATA[<a href="http://gl33k.com/media/2/GHLogo.jpg">I like ponies</a><br />
<br />
<a href="http://worldtour.guitarhero.com/us/#/Navigation/TheGame">Guitar Hero World Tour</a> is out and our hard work can finally be heard.  As always it was great to work with the Neversoft crew on such a cool title.  GH World tour was a lot of work but Clark really knows how to get results.  When I get the game I'll capture some vids for our demo and post them.<br />
<br />
-mtcs<br />
]]></description>
 <category>blog</category>
<comments>http://gl33k.comindex.php?itemid=32</comments>
 <pubDate>Fri, 7 Nov 2008 01:21:47 +0000</pubDate>
</item><item>
 <title>Bustin Makes Me Feel Good</title>
 <link>http://gl33k.comindex.php?itemid=31</link>
<description><![CDATA[<a href="http://gl33k.com/media/2/GhostBusters_Logo.jpg">I Aint Afraid a No Ghost</a><br />
I mean right<br />
<br />
right<br />
<br />
-mtcs<br />
]]></description>
 <category>blog</category>
<comments>http://gl33k.comindex.php?itemid=31</comments>
 <pubDate>Thu, 6 Nov 2008 16:35:00 +0000</pubDate>
</item><item>
 <title>Some Mushroom Men Articles</title>
 <link>http://gl33k.comindex.php?itemid=30</link>
<description><![CDATA[<a href="http://gl33k.com/media/2/mushroom-men-the-spore-wars-20081029052018794_640w_1225840324.jpg">MMen on IGN</a><div class="leftbox"></div><br />
<br />
There has been some good press about the mushroom men audio.  I accompanied Chad Barron to New York and LA as he schooled me in the ways of the press tour.  I did a write up for<a href="http://wii.ign.com/articles/926/926946p1.html"> IGN</a> about the experience of working on the project.  My trip to New York somehow landed me at MTV and they've managed to pump out a few articles regarding our  <a href="http://multiplayerblog.mtv.com/2008/07/02/mushroom-men-update/">"interesting Wii audio"</a>, and one with vids about our <a href="http://multiplayerblog.mtv.com/2008/10/28/mushroom-men-audio/">metronome</a> music system.<br />
<br />
holla back now<br />
<br />
-mtcs<br />
]]></description>
 <category>blog</category>
<comments>http://gl33k.comindex.php?itemid=30</comments>
 <pubDate>Thu, 6 Nov 2008 16:28:05 +0000</pubDate>
</item><item>
 <title>Global Agenda Press</title>
 <link>http://gl33k.comindex.php?itemid=27</link>
<description><![CDATA[<div class="leftbox"><img src="http://img.coxnewsweb.com/B/06/69/09/image_7409696.jpg" border="0"></div>Our friends at Hi-Rez Studios were part of an article in the Atlanta Journal-Constitution about Georgia's push for getting more game companies in their state.<br />
<br />
<i>Now, armed with a more ambitious program enacted in May, Georgia is making a big push to market metro Atlanta as a hub for the video game industry.<br />
<br />
Asante Bradford, the state's digital entertainment liaison, said he wants to double the industry's economic impact to $360 million in two years.<br />
<br />
For gaming companies, Georgia's attitude is a nice change of pace.<br />
<br />
"With so many politicians beating up on video games, it's nice to be in a state that is basically in the industry of fun," said Todd Harris, chief operating officer at Alpharetta-based Hi-Rez Studios.</i><br />
<br />
<a href="http://www.ajc.com/business/content/business/stories/2008/08/13/video_games.html">AJC.com</a>]]></description>
 <category>blog</category>
<comments>http://gl33k.comindex.php?itemid=27</comments>
 <pubDate>Thu, 14 Aug 2008 20:26:11 +0000</pubDate>
</item><item>
 <title>Found this cool article with Josh Bear about The Maw</title>
 <link>http://gl33k.comindex.php?itemid=26</link>
<description><![CDATA[<div class="leftbox"><img src=http://www.twistedpixelgames.com/site_images/Maw_Logo.png border=0></div>We met Josh Bear at GDC (thanks for lunch!) and he was seriously the freakin' nicest guy ever. This interview has him talking about the motivations behind The Maw and what players can expect, including this blurb about using composer Winifred Philips for the music score and GL33k for the sound effects,<br />
<i><br />
"...Winifred and her producing partner Winnie Waldron are awesome. From the very start of this, music was really important to us, not just for this game but for everything we do.  I had worked on a previous game where Winifred had composed the music, and it was the best part of that game. <br />
<br />
I met her a year or two later at GDC and told her about The Maw before we even knew if we were making it or not, just because I was hoping she would be interested in doing it.  It has been a great collaboration; she exceeded all my expectations.  I really think we have one of the best soundtracks I've heard in awhile. <br />
<br />
The music does a great job of matching the characters and the world, and was composed in a way where we introduce new music layers, or "stems," as you make progress, to help show the player that they are doing the right thing in the level.  We also went with Gl33k for sound effects, which are awesome. Matt Chaney was our go to guy for all the sound, and he did a great job.</i><br />
<br />
Check out the whole article here: <a href="http://www.destructoid.com/destructoid-interview-chatting-with-the-maw-developer-twisted-pixel-95008.phtml">[Destructoid.com]<br />
</a>]]></description>
 <category>blog</category>
<comments>http://gl33k.comindex.php?itemid=26</comments>
 <pubDate>Fri, 8 Aug 2008 21:30:15 +0000</pubDate>
</item><item>
 <title>Music for Mushroom Men Vid</title>
 <link>http://gl33k.comindex.php?itemid=25</link>
<description><![CDATA[<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=37959"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=37959" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>]]></description>
 <category>blog</category>
<comments>http://gl33k.comindex.php?itemid=25</comments>
 <pubDate>Thu, 7 Aug 2008 16:41:37 +0000</pubDate>
</item><item>
 <title>Ian Stocker</title>
 <link>http://gl33k.comindex.php?itemid=24</link>
<description><![CDATA[<a href="http://www.ianstocker.com/">www.ianstocker.com</a><br />
<br />
Ian Stocker is a Nintendo DS maestro. He's our guy we need awesome original music for a DS title or uncanny feats of memory-conscious integration. Ian's original compositions evoke huge emotions from the handheld's tiny speakers while his custom-coded integration software works unbelievable miracles in the Nintendo DS tiny memory space.<br />
<br />
Ian Stocker is a contract game musician & sound designer from the Bay Area, California, USA. He has done over 34 titles since 2002 for the Gameboy Advance and Nintendo DS. Did we mention that he got a letter published in Nintendo Power at the age of 14? Yeah, awesome.]]></description>
 <category>partners</category>
<comments>http://gl33k.comindex.php?itemid=24</comments>
 <pubDate>Tue, 22 Jul 2008 20:08:11 +0000</pubDate>
</item><item>
 <title>Twisted Pixel + GL33k = MAW Love</title>
 <link>http://gl33k.comindex.php?itemid=22</link>
<description><![CDATA[<div class="leftbox"><a href="http://gl33k.com/media/2/The_Maw_Screen_1.jpg">hardcore MAWness</a></div><br />
<a href="http://www.twistedpixelgames.com/">Twisted Pixel</a> first gave us a call on January 1st of 08.  We were all on a company trip in Las Vegas and ever so slightly down on our luck (Never EVER drink a lot of rum and try and "learn" to play craps).  We knew our luck was looking up when we received an email from Twisted Pixel asking us to work on an XBox live arcade original project.<br />
<br />
Time went on and we eventually found out that the project was called <a href="http://www.xbox360fanboy.com/2008/07/09/new-video-for-the-maw/">MAW</a>.  I'll be honest it wasn't until we finally got to play it that we became truly excited.  We had seen screen caps of early renders to make sounds to but seeing where TPG was going with this game was awesome.<br />
<br />
I'm proud to say that the GL33k boys did it up tough for this project (honestly it was Chainsaw who made it happen,, I'll have his info up soon).  The scope of the project ended up being much larger than we had anticipated which is a good thing.  This just might be the biggest and most bang for the buck XBLA title I've ever seen.<br />
<br />
Chainsaw did a fantastic job bringing the game to life with audio and honestly I know there are a lot of haters out there but XACT kind of rules.  Winifred Phillips did the music for the game and she did an amazing job!  Her music coupled with the GL33k sound really made the game come to life.<br />
<br />
<br />
BTW-------------//////////----------------<br />
<br />
MAW made the top 10 indie games for PAX, <a href=http://www.pennyarcadeexpo.com/pax10.php>The PAX 10</a>]]></description>
 <category>blog</category>
<comments>http://gl33k.comindex.php?itemid=22</comments>
 <pubDate>Sun, 13 Jul 2008 13:14:01 +0000</pubDate>
</item><item>
 <title>Ian Stocker</title>
 <link>http://gl33k.comindex.php?itemid=21</link>
<description><![CDATA[<br />
Ian Stocker is the absolute master of hand held audio!  We here at GL33k have worked with Ian for around five years now and have been consistantly impressed with his attention to detail and his mastery of getting tiny files to sound great on both speakers and headphones.  When we have a DS project that requires top notch music we turn to the master.]]></description>
 <category>partners</category>
<comments>http://gl33k.comindex.php?itemid=21</comments>
 <pubDate>Mon, 16 Jun 2008 23:28:14 +0000</pubDate>
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